Dead Woods - DevLog 6
Dead Woods » Devlog
[Quick Notes]
- BugFix : Muzzle Flash activating while not firing weapon fixed.
- Added more ambient noise in gameplay and main menu.
- Added more animations to the regular zombies.
- Improved Character Sounds
- Reloading
- Footsteps
- Improved Zombie Crawler and Skeleton Sounds
- Moaning
- Attacking
- Lowered the "Notify Trigger Chance" to .3 to reduce noise pollution.
- Death
- Improved Fat and Skinny Special Zombie Sounds
- Attacking
- Death
[UE4 Asset Packs]
- Bugrimov Maksim - Animations and Models
- wemakethegame - Animations
- RamsterZ - Animations
- MoCap Online - Animations
- Polygonmaker - Animations and Skeletons
- MassiveFx - Muzzle Flash and Shell ejections particle
- Yarrawah Interactive - Zombies and BloodFx
- Studio New Punch - Zombies
- Sidearm Studios - Music and Sounds
- QuadArt - Scenery
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Dead Woods
Twin-Stick Zombie Shooter
Status | Prototype |
Author | viguars |
Genre | Shooter |
Tags | High Score, Horror, Monsters, Score Attack, Top-Down, Top down shooter, Twin Stick Shooter, Unreal Engine, Violent, Zombies |
Languages | English |
More posts
- Dead Woods - DevLog 7May 15, 2022
- General Update : Working on sound.Mar 17, 2022
- Dead Woods - DevLog5Mar 08, 2022
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